Begin A New Adventure

Interested in learning new things with a fantastic group of people?

Mar
19
First of all check your base layout!

   When Supercell introduced Clan Wars you only could use your real base layout and there for lots of us used some kind of hybrid layout to switch fast between Clan War layout and farming layout. It’s important that you use a good and solid War Base layout for Clan Wars as we got the War Base Layout feature. 

Max your Clan Castle potential!
   Your Clan Castle is your most powerful building so always have it in the center and filled with the best troops for defending. Lots of people do not really understand the difference between troop donations to the Clan Castle via the clan chat you request and the War Castle with troops that will defend your War Base during Clan War. I recommend you to use either Witches, Wizards or Dragons and fill it up with Archers. Don’t hesitate releasing troops you don’t like and make very clear what you want. You have to edit the standard “I need reinforcement troops” text. 

Organize before Battle Day!
   Here is where we got most of our improvement potential. You have to have a Clan where everyone in the Clan War clan is active or have them opted out. Also try to build those players up before accepting them in your Clan War clan and don’t cold-accept them. This is also a good way to prevent a spy from your current enemy clan. Also point out three very essential rules for Battle Day:

   Weaker players should attack during the first 12 hours and the stronger players in the end part of the Battle Day. The weak players should have the opportunity to get the enemy weaker players attacked to max their potential

   Bottom to Top in Clan Wars: Never start fighting the best 3 to 10 opponent bases (depending on how big the Clan War is regarding 15 vs 15 players or 50 vs 50 players). For regular Clan Wars it is enough if 80% of the bases got destroyed to win and every star is equal – no place for playing the Hero here.

   DEMORALIZE! This is the best push we got in our clan: Tell everyone...
Aug
22
Cannon damage increased for levels 11-14

We currently are developing a better defensive answer to mass-attacks of mid-size units. For now, a Cannon damage boost will help pick up the slack.
Healers trigger air traps (once again)

Healers have become a staple high-level troop, but stay out of defensive range too safely, sometimes for the entire battle. Cue the Seeking Air Mines!
Miner movement speed reduced

Miners are a bit too speedy for a unit that burrows underground, making them too effective at overwhelming and wiping out entire Villages.
Attackers can deploy more of their army before Eagle Artillery will activate

Eagle Artillery's quick activation limits phase-based attacks more than it needs to. This change gives attackers more early battle flexibility.

Source: https://clashofclans.com/blog/news/august-2016-balancing-changes-coming
Jul
24


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19


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18


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10


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07


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Apr
27


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27


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Apr
20
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